scroll up = speed :  5 levels
sneak/walk/run
the faster you go, the more noise you make and you`re less accurate

skin is considered as "not very tough armour"

you can speed up your reactions (slow time down) by overclocking your chip - but it heats up and can`t be done for long periods of time. useful for hand to hand combat.

Thermal damage
	data : temperature, nature of target(flammability), melting point of target

damage algorithm
	data : location, power, weapon type, your weight, your armour
	knockback = weapon type, power, your weight
	damage = weapon type, power, your armour
	-if damage is high enough, there is no knockback, the limb is knocked clean off
	-for massive damage, system shock possibility
	-if knockback>>your weight, target is knocked off his feet

weapon types	bludgeon: more knockback, internal haemorrage, broken bones
		slash: higher damage, blood loss
		pierce: even higher damage (but not as easy to hit with), organs
shells :	solid shell: reference
	hollow point:
	armor piercing: more damage vs armoured targets, may go through doors & walls
	anti tank: special, may go through doors & walls
	explosive: see below
	high power: higher damage, more knockback
	laser: thermal damage, no knockback, may go through doors & walls
	plasma: thermal damage
explosives:	combustion: thermal damage, shockwave knockback
		shrapnel: higher damage
		chemical: depends on which chemical
		EMP: disrupts electronics
		flash: blinds
		sonic: only affects organic targets
		viral: only affects organic targets
		antimatter: disintegrates everything in its radius
		nuclear: vaporises pretty much everything in a 20 mile radius
		smoke:
chemicals:	acid: damage per round
		organic acid: more damage vs organic targets
		mineral acid: more damage vs metal targets
		inflammable:
		phosphorous: thermal damage
		lubricative:
		glue:

stealth bus!