packs
	Cloaking
	Teleport
		-> Interpolation (move through solid objects)
	Shield generator (boosted if another nearby)
	Repulsor field (prevents melee combat)
	Deflector field (diverts solid bullets)
	Jump
		-> Jet (explodes if fuel is hit)
	Overclock (bullet time)
		-> Temporal distortion (stops time)
	Posession
	insect/crow/rat/etc swarm

weapons
	flame thrower (cf. jet pack)
	laser (shoots through walls)
	gatling (mandatory)
	grenade launcher
		explosive/cluster/shrapnel
		gas
		acid
		concrete foam (or perhaps in spray)
		cryogenic
	laser painting (missiles)
	
Proximity attack arms (automatic)



Disposable guns. No reloading, just throw them away and draw a new one.